Bubbles need animation #3

Open
opened 2025-05-20 06:21:31 +00:00 by ferrous_sapling · 4 comments

Attacks should do something beyond instantly updating numbers and status text.

ideas:

  • stagger applying damage from each attacking orb
  • track total damage done per turn?
  • when a bubble attacks, make it stand out (and the chains to adjacent bubbles as well?)
Attacks should do something beyond instantly updating numbers and status text. ideas: - stagger applying damage from each attacking orb - track total damage done per turn? - when a bubble attacks, make it stand out (and the chains to adjacent bubbles as well?)
ferrous_sapling removed this from the 1.0 release milestone 2025-05-20 07:01:40 +00:00
Author
Owner

effects (like burn) that last over multiple turns need a visual indicator somewhere on screen of:

  • what kind of effect is active
  • how many turns left
effects (like burn) that last over multiple turns need a visual indicator somewhere on screen of: - what kind of effect is active - how many turns left
Author
Owner

for now we draw a line from the attacking orb to an opposing orb chosen at random. the length is mutated by an AnimationPlayer, and drawn by a separate Control node.
it would be nice to have this same animation player also control the "charging up" animation.

for now we draw a line from the attacking orb to an opposing orb chosen at random. the length is mutated by an AnimationPlayer, and drawn by a separate Control node. it would be nice to have this same animation player also control the "charging up" animation.
Author
Owner

development continuing on branch "improving fight animation"

development continuing on branch ["improving fight animation"](https://cyberdruid.ovh/iw-t/ferrous_sapling/bubble-crawl/src/branch/improving-fight-animation)
Author
Owner

@ferrous_sapling wrote in https://cyberdruid.ovh/iw-t/ferrous_sapling/bubble-crawl/issues/3#issuecomment-85:

for now we draw a line from the attacking orb to an opposing orb chosen at random. the length is mutated by an AnimationPlayer, and drawn by a separate Control node. it would be nice to have this same animation player also control the "charging up" animation.

basic charging -> fight animations made in 2603a5a0a3 (on the improving-fight-... branch)

@ferrous_sapling wrote in https://cyberdruid.ovh/iw-t/ferrous_sapling/bubble-crawl/issues/3#issuecomment-85: > for now we draw a line from the attacking orb to an opposing orb chosen at random. the length is mutated by an AnimationPlayer, and drawn by a separate Control node. it would be nice to have this same animation player also control the "charging up" animation. basic charging -> fight animations made in 2603a5a0a39b0ad42ca5fafe0d7d8eefa3f0dd65 (on the improving-fight-... branch)
Sign in to join this conversation.
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
ferrous_sapling/bubble-crawl#3
No description provided.