Bubbles need animation #3
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ferrous_sapling/bubble-crawl#3
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Attacks should do something beyond instantly updating numbers and status text.
ideas:
effects (like burn) that last over multiple turns need a visual indicator somewhere on screen of:
for now we draw a line from the attacking orb to an opposing orb chosen at random. the length is mutated by an AnimationPlayer, and drawn by a separate Control node.
it would be nice to have this same animation player also control the "charging up" animation.
development continuing on branch "improving fight animation"
@ferrous_sapling wrote in https://cyberdruid.ovh/iw-t/ferrous_sapling/bubble-crawl/issues/3#issuecomment-85:
basic charging -> fight animations made in
2603a5a0a3(on the improving-fight-... branch)