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move some more files - split up the "placements" folder
2025-05-23 12:21:05 +02:00
.forgejo/workflows update dockerfile for runner image 2025-05-19 19:05:53 +02:00
bubble collect all parts of the project still using the old Bubble scene 2025-05-23 11:56:13 +02:00
dungeon_map move some more files - split up the "placements" folder 2025-05-23 12:21:05 +02:00
fight attach script to post-fight popup and refactor 2025-05-23 11:20:34 +02:00
kenney_input-prompts add missing asset 2025-03-14 11:23:26 +01:00
kenney_pattern-pack-2 add missing asset file 2025-05-06 17:06:50 +02:00
placement move some more files - split up the "placements" folder 2025-05-23 12:21:05 +02:00
rewards collect all parts of the project still using the old Bubble scene 2025-05-23 11:56:13 +02:00
to_be_updated_to_new_bubble_scene collect all parts of the project still using the old Bubble scene 2025-05-23 11:56:13 +02:00
.gitattributes first commit 2025-03-14 11:22:24 +01:00
.gitignore try fixing export presets 2025-05-19 19:07:28 +02:00
brainstorm.jpg add partial screenshot of brainstorming session 2025-03-14 11:22:44 +01:00
brainstorm.jpg.import fix theme 2025-03-14 11:23:26 +01:00
bubble_dispenser-Screenshot_2025-01-25_223229.png add assets by @Winter 2025-03-14 11:23:03 +01:00
bubble_dispenser-Screenshot_2025-01-25_223229.png.import add assets by @Winter 2025-03-14 11:23:03 +01:00
bubble_dispenser-Screenshot_2025-01-25_223229_transparent.png integrate rewards assets 2025-03-14 11:23:04 +01:00
bubble_dispenser-Screenshot_2025-01-25_223229_transparent.png.import integrate rewards assets 2025-03-14 11:23:04 +01:00
bubble_stats.ods basic bubble attack effects 2025-03-14 11:23:25 +01:00
current_game_resource.gd rework rewards to allow unlocking extra placements on arbitrary dungeons 2025-05-17 21:13:28 +02:00
current_game_resource.gd.uid start implementing saving & loading the "current game" 2025-05-04 11:23:34 +02:00
dev_debug_theme.tres move party preparation to scene with inventory 2025-03-14 11:22:51 +01:00
export_presets.cfg move some more files - split up the "placements" folder 2025-05-23 12:21:05 +02:00
GGJ2025_home.png more last minute stuff 2025-03-14 11:23:05 +01:00
GGJ2025_home.png.import more last minute stuff 2025-03-14 11:23:05 +01:00
GGJ2025_inventory.png add inventory screen asset by @Winter 2025-03-14 11:23:04 +01:00
GGJ2025_inventory.png.import add inventory screen asset by @Winter 2025-03-14 11:23:04 +01:00
GGJScreens__blank-transparent.png start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreens__blank-transparent.png.import start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreens__blank.png start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreens__blank.png.import start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreensFight.png integrate book background ui assets for fight scene 2025-03-14 11:22:58 +01:00
GGJScreensFight.png.import integrate book background ui assets for fight scene 2025-03-14 11:22:58 +01:00
GGJScreensFight.xcf start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreensFight__no-grid.png start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreensFight__no-grid.png.import start new base scene from blank book 2025-05-16 07:15:54 +02:00
GGJScreensFight_lighter_grid_cells.png integrate book background ui assets for fight scene 2025-03-14 11:22:58 +01:00
GGJScreensFight_lighter_grid_cells.png.import integrate book background ui assets for fight scene 2025-03-14 11:22:58 +01:00
health_bar.gd fix health bars in fight scene after previous refactor 2025-03-14 11:23:01 +01:00
health_bar.gd.uid update to godot version 4.4 2025-03-14 11:23:30 +01:00
health_bar.tscn update to godot version 4.4 2025-03-14 11:23:30 +01:00
icon.svg first commit 2025-03-14 11:22:24 +01:00
icon.svg.import update dungeon select to reflect design decisons from/in Miro 2025-03-14 11:23:37 +01:00
LICENSE Initial commit 2025-01-24 06:09:19 +00:00
notes.txt add some vague timestamps to notes 2025-03-14 11:23:24 +01:00
project.godot fix recording path 2025-05-16 10:13:40 +02:00
README.md slightly improve readme 2025-03-14 11:23:40 +01:00
scene_loader.gd move some more files - split up the "placements" folder 2025-05-23 12:21:05 +02:00
scene_loader.gd.uid update to godot version 4.4 2025-03-14 11:23:30 +01:00
second_brainstorm_ui_sketches.jpg add screenshot of second brainsorm concerning UI 2025-03-14 11:23:00 +01:00
second_brainstorm_ui_sketches.jpg.import fix theme 2025-03-14 11:23:26 +01:00
title.gd start implementing saving & loading the "current game" 2025-05-04 11:23:34 +02:00
title.gd.uid update to godot version 4.4 2025-03-14 11:23:30 +01:00
title.tscn start implementing saving & loading the "current game" 2025-05-04 11:23:34 +02:00
winters_theme_fight.tres fix theme 2025-03-14 11:23:26 +01:00
winters_theme_inventory.tres fix theme 2025-03-14 11:23:26 +01:00

Bubble Crawl

A game where magic bubbles dungeon crawl.

Originally our entry for the Global Game Jam 2025.