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.forgejo/workflows
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update dockerfile for runner image
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2025-05-19 19:05:53 +02:00 |
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bubble
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collect all parts of the project still using the old Bubble scene
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2025-05-23 11:56:13 +02:00 |
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dungeon_map
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move some more files - split up the "placements" folder
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2025-05-23 12:21:05 +02:00 |
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fight
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attach script to post-fight popup and refactor
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2025-05-23 11:20:34 +02:00 |
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kenney_input-prompts
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add missing asset
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2025-03-14 11:23:26 +01:00 |
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kenney_pattern-pack-2
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add missing asset file
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2025-05-06 17:06:50 +02:00 |
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placement
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move some more files - split up the "placements" folder
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2025-05-23 12:21:05 +02:00 |
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rewards
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collect all parts of the project still using the old Bubble scene
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2025-05-23 11:56:13 +02:00 |
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to_be_updated_to_new_bubble_scene
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collect all parts of the project still using the old Bubble scene
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2025-05-23 11:56:13 +02:00 |
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.gitattributes
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first commit
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2025-03-14 11:22:24 +01:00 |
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.gitignore
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try fixing export presets
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2025-05-19 19:07:28 +02:00 |
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brainstorm.jpg
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add partial screenshot of brainstorming session
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2025-03-14 11:22:44 +01:00 |
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brainstorm.jpg.import
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fix theme
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2025-03-14 11:23:26 +01:00 |
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bubble_dispenser-Screenshot_2025-01-25_223229.png
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add assets by @Winter
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2025-03-14 11:23:03 +01:00 |
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bubble_dispenser-Screenshot_2025-01-25_223229.png.import
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add assets by @Winter
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2025-03-14 11:23:03 +01:00 |
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bubble_dispenser-Screenshot_2025-01-25_223229_transparent.png
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integrate rewards assets
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2025-03-14 11:23:04 +01:00 |
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bubble_dispenser-Screenshot_2025-01-25_223229_transparent.png.import
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integrate rewards assets
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2025-03-14 11:23:04 +01:00 |
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bubble_stats.ods
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basic bubble attack effects
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2025-03-14 11:23:25 +01:00 |
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current_game_resource.gd
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rework rewards to allow unlocking extra placements on arbitrary dungeons
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2025-05-17 21:13:28 +02:00 |
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current_game_resource.gd.uid
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start implementing saving & loading the "current game"
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2025-05-04 11:23:34 +02:00 |
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dev_debug_theme.tres
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move party preparation to scene with inventory
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2025-03-14 11:22:51 +01:00 |
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export_presets.cfg
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move some more files - split up the "placements" folder
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2025-05-23 12:21:05 +02:00 |
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GGJ2025_home.png
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more last minute stuff
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2025-03-14 11:23:05 +01:00 |
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GGJ2025_home.png.import
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more last minute stuff
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2025-03-14 11:23:05 +01:00 |
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GGJ2025_inventory.png
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add inventory screen asset by @Winter
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2025-03-14 11:23:04 +01:00 |
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GGJ2025_inventory.png.import
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add inventory screen asset by @Winter
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2025-03-14 11:23:04 +01:00 |
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GGJScreens__blank-transparent.png
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreens__blank-transparent.png.import
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreens__blank.png
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreens__blank.png.import
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreensFight.png
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integrate book background ui assets for fight scene
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2025-03-14 11:22:58 +01:00 |
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GGJScreensFight.png.import
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integrate book background ui assets for fight scene
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2025-03-14 11:22:58 +01:00 |
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GGJScreensFight.xcf
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreensFight__no-grid.png
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreensFight__no-grid.png.import
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start new base scene from blank book
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2025-05-16 07:15:54 +02:00 |
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GGJScreensFight_lighter_grid_cells.png
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integrate book background ui assets for fight scene
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2025-03-14 11:22:58 +01:00 |
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GGJScreensFight_lighter_grid_cells.png.import
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integrate book background ui assets for fight scene
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2025-03-14 11:22:58 +01:00 |
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health_bar.gd
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fix health bars in fight scene after previous refactor
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2025-03-14 11:23:01 +01:00 |
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health_bar.gd.uid
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update to godot version 4.4
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2025-03-14 11:23:30 +01:00 |
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health_bar.tscn
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update to godot version 4.4
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2025-03-14 11:23:30 +01:00 |
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icon.svg
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first commit
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2025-03-14 11:22:24 +01:00 |
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icon.svg.import
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update dungeon select to reflect design decisons from/in Miro
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2025-03-14 11:23:37 +01:00 |
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LICENSE
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Initial commit
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2025-01-24 06:09:19 +00:00 |
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notes.txt
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add some vague timestamps to notes
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2025-03-14 11:23:24 +01:00 |
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project.godot
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fix recording path
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2025-05-16 10:13:40 +02:00 |
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README.md
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slightly improve readme
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2025-03-14 11:23:40 +01:00 |
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scene_loader.gd
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move some more files - split up the "placements" folder
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2025-05-23 12:21:05 +02:00 |
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scene_loader.gd.uid
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update to godot version 4.4
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2025-03-14 11:23:30 +01:00 |
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second_brainstorm_ui_sketches.jpg
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add screenshot of second brainsorm concerning UI
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2025-03-14 11:23:00 +01:00 |
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second_brainstorm_ui_sketches.jpg.import
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fix theme
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2025-03-14 11:23:26 +01:00 |
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title.gd
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start implementing saving & loading the "current game"
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2025-05-04 11:23:34 +02:00 |
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title.gd.uid
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update to godot version 4.4
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2025-03-14 11:23:30 +01:00 |
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title.tscn
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start implementing saving & loading the "current game"
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2025-05-04 11:23:34 +02:00 |
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winters_theme_fight.tres
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fix theme
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2025-03-14 11:23:26 +01:00 |
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winters_theme_inventory.tres
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fix theme
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2025-03-14 11:23:26 +01:00 |