Draw hex depending on it's state #3
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ferrous_sapling/HexSweeper#3
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MapHex._draw()reads fromMapHex.visual_stateto choose what to drawVisual states:
UNDISCOVERED: solid green hexEMPTY: solid brown hex + number of adjacent mines if > 0 (c.f. #6 for color)MINE: solid brown hex? + mine graphic/sprite in centerFLAGGED&QUESTION_MARK: solid green hex with flag OR question mark graphic/sprite in center