Change end game dialogue handling #18

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opened 2018-06-04 17:30:28 +00:00 by Jayjader · 0 comments
Jayjader commented 2018-06-04 17:30:28 +00:00 (Migrated from github.com)

Instead of hiding & making visible the same node, create it upon need, call .popup() after creation, then queue_free() the node once the dialogue is supposed to go away.

Instead of hiding & making visible the same node, create it upon need, call `.popup()` after creation, then `queue_free()` the node once the dialogue is supposed to go away.
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ferrous_sapling/HexSweeper#18
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